We left Orika pregnant last time and I was really eager to see if she carried the same messed up gene as her sister or if she would be able to lay the egg. Orika pleasantly surprised me with a bright, mustard colored egg soon after I started up my game! Orika then fell asleep immediately afterwords with a proud smile on her face. I knew that Orika would make a good mother.
The idea of the tribe expanding so soon and so quickly worried me. I didn't want a huge tribe like I usually have, but I just can't help myself! I love norns! From the egg hatched a little boy I named Asha-Ammu and he fit in right away! Asha-Ammu showed that he was a curious little norn and while he didn't yet know what all of the things around here were, or were for, he expressed an eagerness to find out the good old fashioned way! Asha-Ammu sampled, pushed and pulled everything! I made sure to give him rewarding tickles for all of the good actions he discovered as well as teach him some words for things in his immediate vicinity. When I was content that he was on the right track I left him to go see what visitor was knocking at my warp chamber door.
A pretty little male norn arrived in my chamber and was showing his over-eagerness to become a member of my world by walking repeatedly into the door. I hurried to let him out before he hurt himself too much! In spite of how much he had already hurt himself, he had a bright smile on his face. I just love his pastel colors, so the idea of adding him to my world is a pleasant one! I just hope his high generation doesn't carry any hidden con's.
Most norns go about doing their general things, eating and sleeping as well as playing with toys. Arvyn isn't an exception. He remains by the volcano door happily living off of mushrooms and playing with the toy doggie. I check on him every now and then to make sure he's not hurting himself by walking into the door repeatedly, but he has fun surprising me with staying fairly focused on the toys and not the door. Arvyn seemed to show a lot of pride in how he could successfully push the toy unlike some of his other norn friends! I had hopes that he would become adventurous enough to join the main group so that I could perhaps have some little norny babies with floating eyeballs, but Arvyn seems to like solitude and doesn't show an interest in girls.
In spite of his high generation Quirin showed great intelligence when it came to the little IQ test. He passed quicker than I had expected and I found him enjoying the fruits and foods of the lower meso. I quickly introduced him to Nyrn and the C2toDS metaroom and he acted like he had lived there all his life! The other norns accepted him with open arms as one of their own. I hope he has a chance to pass his beautiful pastel colors on. Welcome Quirin.
Current norn population: 10
9 adults, 1 child
Friday, April 13, 2012
Tuesday, April 10, 2012
Orika
Since nobody has spoken up that they want Xenia2 I have decided I will send her through the warp. (As soon as I can find somebody online). In the mean time, let's meet Nyrn's next queen.
Meet Orika. Orika is the sister to the previous queens Machiki, Fiken, Wanic, Xenia and as we know Xenia2. Orika is one of 7 daughters to Chiyoe. Orika was also born in the world that was the C1toDS metaroom and previously knew a land of sunshine and honey. She's about to be plopped into a little bit more of a harsher world of bees and dangerous oceans, weather and poisonous plants! I hope she can survive! Yet she has a destiny to rule a whole tribe of norns and create more of royal blood for the future!
The moment I plopped Orika down into the very place her sister had previously layed to rest (Before I placed her in the warp chamber) she fit right in with everybody as if she had known them her whole life. In fact Orika set to work right away showing me how well she got along with other norns so fast that she and Aldobrando immediately hit it off and decided to create the first egg together! I was still getting stuff ready for Orika's stay in Nyrn when it happened much to my surprise!
Let's take a little look shall we, at what Orika's genetics holds for the future generations. (Nothing too drastic I hope, after Xenia2's ordeal!)
First I took a look at the general overview of the organs in the norn. Usually I get to skip over this area because nothing is usually of any significant change.. but this time I saw a few things that caught my interest. Orika only has 15 lobes, 199 receptors, is missing a neuroemitter (a normal norn has 2, she only has half that), only has 101 reactions, only 58 stimuli, only 33 instincts and has only 21 organs of the normal 24. There are no more details then that, but it's pretty interesting to me. I wonder what affect any of these changes might have on her.
Things Orika finds more intense when felt are pain, sleepiness, lonliness, crowded, fear and anger. Things she finds significantly less intense are boredim and comfort, just like Xenia2.
Another thing I thought was interesting that I saw was when Orika's body senses EDTA she gains 141 repair rate. My attention stopped on EDTA because it sounds like a significant thing, but I don't know what it is. Any ideas?
Orika also has less initial concentration of muscle tissue and antibodies than the average norn. I don't think this will visibly affect her though.
Like her sister, when Orika lays eggs she will gain far less sleepiness and pain than the average norn.. also she gains less fear and pain from falling, while gaining a decrease in boredom.
Orika has a couple new entries in her genetics file that interested me.
840 New in file 1 214 0 Emb B MutDupCut 128 0 Organ# = 23, Creature, Drives, Fear, chem=ATP, thresh=26, nom=255, gain=255, features=Inverted Digital (0)
841 New in file 1 215 0 Emb B MutDupCut 128 0 Organ# = 23, Creature, Drives, Fear, chem=Energy, thresh=45, nom=255, gain=255, features=Inverted Digital (0)
I'm not certain about what this means, but my simple guess would be that when her body senses ATP or energy (energy?) she will gain a lot of fear. Does this mean she'll be in a state of fear all the time? It doesn't seem likely to me.
Here is another thing that caught my eye but yet I have trouble translating it's meaning.
***** NEURO EMITTERS ****
880 New in file 1 2 0 You F MutDupCut 128 0 [02: noun] [Cell 29 (Creature egg)] + [07: detl] [Cell 1] + [Brain Lobe 255] [Cell 0] => 255*Anger + 0*<NONE> + 0*<NONE> + 0*<NONE>; Rate = 1
And here is something that is interesting. Apparently Orika produces far more antibodies when sensing an antigen.
345 Different in file 1 85 0 Emb B MutDupCut 128 0 Organ# = 18, 2*Antigen 0 + 1*<NONE> => 2*Antibody 0 + 1*Histamine B; half-life = 40
346 Different in file 2 85 0 Emb B MutDupCut 128 0 Organ# = 18, 2*Antigen 0 + 1*<NONE> => 12*Antibody 0 + 1*Histamine B; half-life = 40
The first line is of a normal chichi norn, the second Orika.
347 Different in file 1 86 0 Emb B MutDupCut 128 0 Organ# = 18, 2*Antigen 1 + 1*<NONE> => 2*Antibody 1 + 1*Histamine A; half-life = 41
348 Different in file 2 86 0 Emb B MutDupCut 128 0 Organ# = 18, 2*Antigen 1 + 1*<NONE> => 12*Antibody 1 + 1*Histamine A; half-life = 41
Hopefully this means she'll have a huge advantage when kicking illnesses.
Last but not least here are a few new files in her genetics.
842 New in file 1 105 0 Sen B MutDupCut 128 0 Organ# = 23, 1*<NONE> + 1*<NONE> => 1*Pain + 1*<NONE>; half-life = 79
843 New in file 1 106 0 Sen B MutDupCut 128 0 Organ# = 23, 1*<NONE> + 1*<NONE> => 1*Crowded + 1*<NONE>; half-life = 58
846 New in file 1 109 0 Old B MutDupCut 128 0 Organ# = 23, 1*<NONE> + 1*<NONE> => 1*Tiredness + 1*<NONE>; half-life = 72
It looks like she produces pain, crowdedness and tiredness from nothing.. does this mean all the time? Again i'm not completely clear, but it is suspicious. I certaintly hope not.
Well that's your introduction to Orika. I hope you enjoyed!
Meet Orika. Orika is the sister to the previous queens Machiki, Fiken, Wanic, Xenia and as we know Xenia2. Orika is one of 7 daughters to Chiyoe. Orika was also born in the world that was the C1toDS metaroom and previously knew a land of sunshine and honey. She's about to be plopped into a little bit more of a harsher world of bees and dangerous oceans, weather and poisonous plants! I hope she can survive! Yet she has a destiny to rule a whole tribe of norns and create more of royal blood for the future!
The moment I plopped Orika down into the very place her sister had previously layed to rest (Before I placed her in the warp chamber) she fit right in with everybody as if she had known them her whole life. In fact Orika set to work right away showing me how well she got along with other norns so fast that she and Aldobrando immediately hit it off and decided to create the first egg together! I was still getting stuff ready for Orika's stay in Nyrn when it happened much to my surprise!
Let's take a little look shall we, at what Orika's genetics holds for the future generations. (Nothing too drastic I hope, after Xenia2's ordeal!)
First I took a look at the general overview of the organs in the norn. Usually I get to skip over this area because nothing is usually of any significant change.. but this time I saw a few things that caught my interest. Orika only has 15 lobes, 199 receptors, is missing a neuroemitter (a normal norn has 2, she only has half that), only has 101 reactions, only 58 stimuli, only 33 instincts and has only 21 organs of the normal 24. There are no more details then that, but it's pretty interesting to me. I wonder what affect any of these changes might have on her.
Things Orika finds more intense when felt are pain, sleepiness, lonliness, crowded, fear and anger. Things she finds significantly less intense are boredim and comfort, just like Xenia2.
Another thing I thought was interesting that I saw was when Orika's body senses EDTA she gains 141 repair rate. My attention stopped on EDTA because it sounds like a significant thing, but I don't know what it is. Any ideas?
Orika also has less initial concentration of muscle tissue and antibodies than the average norn. I don't think this will visibly affect her though.
Like her sister, when Orika lays eggs she will gain far less sleepiness and pain than the average norn.. also she gains less fear and pain from falling, while gaining a decrease in boredom.
Orika has a couple new entries in her genetics file that interested me.
840 New in file 1 214 0 Emb B MutDupCut 128 0 Organ# = 23, Creature, Drives, Fear, chem=ATP, thresh=26, nom=255, gain=255, features=Inverted Digital (0)
841 New in file 1 215 0 Emb B MutDupCut 128 0 Organ# = 23, Creature, Drives, Fear, chem=Energy, thresh=45, nom=255, gain=255, features=Inverted Digital (0)
I'm not certain about what this means, but my simple guess would be that when her body senses ATP or energy (energy?) she will gain a lot of fear. Does this mean she'll be in a state of fear all the time? It doesn't seem likely to me.
Here is another thing that caught my eye but yet I have trouble translating it's meaning.
***** NEURO EMITTERS ****
880 New in file 1 2 0 You F MutDupCut 128 0 [02: noun] [Cell 29 (Creature egg)] + [07: detl] [Cell 1] + [Brain Lobe 255] [Cell 0] => 255*Anger + 0*<NONE> + 0*<NONE> + 0*<NONE>; Rate = 1
And here is something that is interesting. Apparently Orika produces far more antibodies when sensing an antigen.
345 Different in file 1 85 0 Emb B MutDupCut 128 0 Organ# = 18, 2*Antigen 0 + 1*<NONE> => 2*Antibody 0 + 1*Histamine B; half-life = 40
346 Different in file 2 85 0 Emb B MutDupCut 128 0 Organ# = 18, 2*Antigen 0 + 1*<NONE> => 12*Antibody 0 + 1*Histamine B; half-life = 40
The first line is of a normal chichi norn, the second Orika.
347 Different in file 1 86 0 Emb B MutDupCut 128 0 Organ# = 18, 2*Antigen 1 + 1*<NONE> => 2*Antibody 1 + 1*Histamine A; half-life = 41
348 Different in file 2 86 0 Emb B MutDupCut 128 0 Organ# = 18, 2*Antigen 1 + 1*<NONE> => 12*Antibody 1 + 1*Histamine A; half-life = 41
Hopefully this means she'll have a huge advantage when kicking illnesses.
Last but not least here are a few new files in her genetics.
842 New in file 1 105 0 Sen B MutDupCut 128 0 Organ# = 23, 1*<NONE> + 1*<NONE> => 1*Pain + 1*<NONE>; half-life = 79
843 New in file 1 106 0 Sen B MutDupCut 128 0 Organ# = 23, 1*<NONE> + 1*<NONE> => 1*Crowded + 1*<NONE>; half-life = 58
846 New in file 1 109 0 Old B MutDupCut 128 0 Organ# = 23, 1*<NONE> + 1*<NONE> => 1*Tiredness + 1*<NONE>; half-life = 72
It looks like she produces pain, crowdedness and tiredness from nothing.. does this mean all the time? Again i'm not completely clear, but it is suspicious. I certaintly hope not.
Well that's your introduction to Orika. I hope you enjoyed!
Saturday, April 7, 2012
Xenia2's Problem
Well I was very happy when Arvs expressed how friendly he was feeling. I had the opportunity to hook him up with Xenia2 and see how her first pregnancy went! Yay, more offspring! However, little did I know it wouldn't be that easy. I suggested "push norn" and right over to Xenia2 he went. Xenia2 was very happy to oblige and right away there was an instant pregnancy! My celebration was halted soon though.
As you can see, she seems to produce no oestrogen what so ever. I thought things were going normally until xenia2 produced more kisspops with Adalhard. Norns aren't supposed to be able to do that when already pregnant! A check of her reproductive chemicals showed she was still producing everything except for oestrogen, which is what is needed to actually lay the egg. I waited for quite a while and still nothing. Unfortunately I think this means she won't be able to play out her role as queen and will need to be replaced.
Is there anyone interested in receiving Xenia2? I haven't warped her out yet but that's what I intend to do before importing the next queen but I can also put her up for adoption somewhere if anyone is interested in taking a more detailed look at her. I have no idea what it is that messed up her oestrogen so badly. As you can remember there was some confusion over it. She seems to be constantly fertile, even when pregnant, and unable to lay her eggs.
As you can see, she seems to produce no oestrogen what so ever. I thought things were going normally until xenia2 produced more kisspops with Adalhard. Norns aren't supposed to be able to do that when already pregnant! A check of her reproductive chemicals showed she was still producing everything except for oestrogen, which is what is needed to actually lay the egg. I waited for quite a while and still nothing. Unfortunately I think this means she won't be able to play out her role as queen and will need to be replaced.
Is there anyone interested in receiving Xenia2? I haven't warped her out yet but that's what I intend to do before importing the next queen but I can also put her up for adoption somewhere if anyone is interested in taking a more detailed look at her. I have no idea what it is that messed up her oestrogen so badly. As you can remember there was some confusion over it. She seems to be constantly fertile, even when pregnant, and unable to lay her eggs.
Friday, April 6, 2012
Inside Xenia2
Alright are you ready for some statistics and informative... er.. information? Well get ready to do a lot of reading! I found that Xenia2 has quite a few differences in her than the average chichi genome! Most of the differences are very minor, only off a number or two, but there were a few that I thought were rather interesting and these I will share with you now.
I was a little surprised to find that in Xenia2 some things she feels will be felt stronger than your average norn. The things that will be stronger for her are pain, lonliness, crowded, fear and anger. These things when felt will be significantly stronger. There are a couple that will be less strong than your average norn. These things are Boredom and Comfort. When she feels these last two things they will have less of an impact on her. I guess that's good for the boredom thing!
I was interested to find out that the amount of progesterone she needs to actually lay an egg is higher than the average norn. This means she will be pregnant longer. Here is how it looked in the gene compare: The top example is your average norn, the bottom is Xenia2.
202 Different in file 1 68 0 You F MutDupCut 128 0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=223, nom=0, gain=255, features=Digital (0)
202 Different in file 2 68 0 You F MutDupCut 128 0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=245, nom=0, gain=255, features=Digital (0)
As always, if I misinterpret anything please correct me!
The next thing I found in the gene compare was a little less clear to me. I'm basically guessing at what it means
210 Different in file 1 69 0 You M MutDupCut 128 0 Organ# = 12, Creature, Circulatory, Floating receptor/emitter 5, chem=Testosterone, thresh=128, nom=0, gain=255, features=Digital (0)
210 Different in file 2 69 0 You M MutDupCut 128 0 Organ# = 12, Creature, Somatic, Become senile, chem=Testosterone, thresh=128, nom=0, gain=255, features=Digital (0)
As far as I can tell this means when she has 128 or more testosterone she will become senile. She is a female norn, so I'm not sure how it would affect her. I don't know what levels or lack there of female norns carry normally.
Next, Xenia2 has 174 Oestrogen in her all the time, normally. This is unlike a normal norn who apparently is supposed to have 0. she needs 186 Oestrogen to become firtile which is far greater than your average norn.
211 Different in file 1 71 0 You F MutDupCut 128 0 Organ# = 12, Creature, Reproductive, Become fertile if high, chem=Oestrogen, thresh=50, nom=0, gain=255, features=Analogue (0)
211 Different in file 2 71 0 Ado F MutDupCut 0 0 Organ# = 12, Creature, Reproductive, Become fertile if high, chem=Oestrogen, thresh=186, nom=174, gain=255, features=Analogue (0)
Again i'm not sure how this affects her but the difference seems pretty significant.
Next item:
307 Different in file 1 58 0 You B MutDupCut 128 0 Organ# = 17, Creature, Circulatory, Floating receptor/emitter 14, chem=Stress (H4C),thresh=128, nom=0, gain=254, features=Digital (0)
308 Different in file 2 58 0 You B MutDupCut 128 0 Organ# = 17, Creature, Somatic,Unknown Locus: 14, chem=Stress (H4C), thresh=128, nom=0, gain=254, features=Digital (0)
I have absolutely no idea what this means. It looked pretty significant though. I don't know what "floating receptors" or "emitters" are so I can't really understand it. Instead of the normal floating receptor Xenia2 gains unknown locus from stress, which I also don't know what it is.
In Xenia2 when she gains 48 fear toxin it makes her angry by creating 1 anger.
332 Different in file 1 93 0 Emb B MutDupCut 128 0 Organ# = 18, 14*Fear toxin + 1*<NONE> => 1*Fear + 1*<NONE>; half-life = 32
334 Different in file 2 93 0 Emb B MutDupCut 128 0 Organ# = 18, 48*Fear toxin + 1*<NONE> => 1*Anger + 1*<NONE>; half-life = 32
It's pretty straight forward. An illness that is fear toxin creates anger instead of fear, this will become handy if being fearful is more harmful to her than anger. (Is there such a situation? :o )
Xenia2 needs 10 muscle toxin to create 1 lactate while your average norn only needs 1 muscle toxin to create 1 lactate. As you may remember lactate is a chemical that creates a suffocation or choking affect.
Xenia2 also experiences less pain and sleepiness when laying eggs.
409 Different in file 1 23 0 You F MutDupCut 128 0 Involuntary 1 (29) causes sig=0 GS neu=9 int=34, ,,,240 => 9*Pain + 23*Sleepiness + -13*Progesterone + -124*Comfort
411 Different in file 2 23 0 You F MutDupCut 128 0 Involuntary 1 (29) causes sig=0 GS neu=9 int=34, ,,,240 => 1*Pain + 9*Sleepiness + -24*Progesterone + -124*Comfort
This will be helpful to her and allow her to bounce back quickly after laying. Some norns just seem so miserable afterwords!
Something else that may be helpful to her is that she seems to experience less pain and fear when hitting the ground from a fall, and it also reduces boredom!
414 Different in file 1 29 0 Emb B MutDupCut 128 0 Hitting the ground post fall (deprecated) (39) causes sig=0 GS neu=0 int=0, ,,,112 => 17*Pain + 10*Fear + 5*90 + 0*<NONE>
416 Different in file 2 29 0 Emb B MutDupCut 128 0 Hitting the ground post fall (deprecated) (39) causes sig=0 GS neu=0 int=0, ,,,112 => 1*Pain + 1*Fear + -6*Boredom + 0*<NONE>
If this is true, jumping off of high places may be a good way for her to reduce boredom.. playing. Seems kind of weird though..
The last thing that I found to be significant enough to mention was something that I found to be somewhat worrisome. When your average norn is in the presence of food and feels hunger for fat, their instinct is to eat. Well Xenia2 is a little different.
455 Different in file 1 4 0 Emb B MutDupCut 128 0 [03: stim] [Cell 11 (Food)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] and [Hunger for fat] => Cell 12 (Eat); unknown = 31.
457 Different in file 2 4 0 Emb B MutDupCut 128 0 [03: stim] [Cell 10 (Detritus)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] and [Hunger for fat] => Cell 12 (Eat); unknown = 62.
According to this when Xenia2 feels a hunger for fat she doesn't get the instinct to eat when in the presence of food... rather it is only when she is in the presence of detritus.. which is waste. Detritus can be harmful when eaten by your average norn (that isn't a toxic norn). If Xenia2 is unable to digest detritus (which i've not seen in her genetic anywhere anything like that digestive system of a toxic norn) then she will become sick if she follows her instinct.
These are all of the genetic differences you can expect from Xenia2. It doesn't look like anything particularly shocking but there are some minor interests in here. If you see anything i've interpreted wrong or figured something out that I haven't please let me know. :D And as always, thank you for reading!
I was a little surprised to find that in Xenia2 some things she feels will be felt stronger than your average norn. The things that will be stronger for her are pain, lonliness, crowded, fear and anger. These things when felt will be significantly stronger. There are a couple that will be less strong than your average norn. These things are Boredom and Comfort. When she feels these last two things they will have less of an impact on her. I guess that's good for the boredom thing!
I was interested to find out that the amount of progesterone she needs to actually lay an egg is higher than the average norn. This means she will be pregnant longer. Here is how it looked in the gene compare: The top example is your average norn, the bottom is Xenia2.
202 Different in file 1 68 0 You F MutDupCut 128 0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=223, nom=0, gain=255, features=Digital (0)
202 Different in file 2 68 0 You F MutDupCut 128 0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=245, nom=0, gain=255, features=Digital (0)
As always, if I misinterpret anything please correct me!
The next thing I found in the gene compare was a little less clear to me. I'm basically guessing at what it means
210 Different in file 1 69 0 You M MutDupCut 128 0 Organ# = 12, Creature, Circulatory, Floating receptor/emitter 5, chem=Testosterone, thresh=128, nom=0, gain=255, features=Digital (0)
210 Different in file 2 69 0 You M MutDupCut 128 0 Organ# = 12, Creature, Somatic, Become senile, chem=Testosterone, thresh=128, nom=0, gain=255, features=Digital (0)
As far as I can tell this means when she has 128 or more testosterone she will become senile. She is a female norn, so I'm not sure how it would affect her. I don't know what levels or lack there of female norns carry normally.
Next, Xenia2 has 174 Oestrogen in her all the time, normally. This is unlike a normal norn who apparently is supposed to have 0. she needs 186 Oestrogen to become firtile which is far greater than your average norn.
211 Different in file 1 71 0 You F MutDupCut 128 0 Organ# = 12, Creature, Reproductive, Become fertile if high, chem=Oestrogen, thresh=50, nom=0, gain=255, features=Analogue (0)
211 Different in file 2 71 0 Ado F MutDupCut 0 0 Organ# = 12, Creature, Reproductive, Become fertile if high, chem=Oestrogen, thresh=186, nom=174, gain=255, features=Analogue (0)
Again i'm not sure how this affects her but the difference seems pretty significant.
Next item:
307 Different in file 1 58 0 You B MutDupCut 128 0 Organ# = 17, Creature, Circulatory, Floating receptor/emitter 14, chem=Stress (H4C),thresh=128, nom=0, gain=254, features=Digital (0)
308 Different in file 2 58 0 You B MutDupCut 128 0 Organ# = 17, Creature, Somatic,Unknown Locus: 14, chem=Stress (H4C), thresh=128, nom=0, gain=254, features=Digital (0)
I have absolutely no idea what this means. It looked pretty significant though. I don't know what "floating receptors" or "emitters" are so I can't really understand it. Instead of the normal floating receptor Xenia2 gains unknown locus from stress, which I also don't know what it is.
In Xenia2 when she gains 48 fear toxin it makes her angry by creating 1 anger.
332 Different in file 1 93 0 Emb B MutDupCut 128 0 Organ# = 18, 14*Fear toxin + 1*<NONE> => 1*Fear + 1*<NONE>; half-life = 32
334 Different in file 2 93 0 Emb B MutDupCut 128 0 Organ# = 18, 48*Fear toxin + 1*<NONE> => 1*Anger + 1*<NONE>; half-life = 32
It's pretty straight forward. An illness that is fear toxin creates anger instead of fear, this will become handy if being fearful is more harmful to her than anger. (Is there such a situation? :o )
Xenia2 needs 10 muscle toxin to create 1 lactate while your average norn only needs 1 muscle toxin to create 1 lactate. As you may remember lactate is a chemical that creates a suffocation or choking affect.
Xenia2 also experiences less pain and sleepiness when laying eggs.
409 Different in file 1 23 0 You F MutDupCut 128 0 Involuntary 1 (29) causes sig=0 GS neu=9 int=34, ,,,240 => 9*Pain + 23*Sleepiness + -13*Progesterone + -124*Comfort
411 Different in file 2 23 0 You F MutDupCut 128 0 Involuntary 1 (29) causes sig=0 GS neu=9 int=34, ,,,240 => 1*Pain + 9*Sleepiness + -24*Progesterone + -124*Comfort
This will be helpful to her and allow her to bounce back quickly after laying. Some norns just seem so miserable afterwords!
Something else that may be helpful to her is that she seems to experience less pain and fear when hitting the ground from a fall, and it also reduces boredom!
414 Different in file 1 29 0 Emb B MutDupCut 128 0 Hitting the ground post fall (deprecated) (39) causes sig=0 GS neu=0 int=0, ,,,112 => 17*Pain + 10*Fear + 5*90 + 0*<NONE>
416 Different in file 2 29 0 Emb B MutDupCut 128 0 Hitting the ground post fall (deprecated) (39) causes sig=0 GS neu=0 int=0, ,,,112 => 1*Pain + 1*Fear + -6*Boredom + 0*<NONE>
If this is true, jumping off of high places may be a good way for her to reduce boredom.. playing. Seems kind of weird though..
The last thing that I found to be significant enough to mention was something that I found to be somewhat worrisome. When your average norn is in the presence of food and feels hunger for fat, their instinct is to eat. Well Xenia2 is a little different.
455 Different in file 1 4 0 Emb B MutDupCut 128 0 [03: stim] [Cell 11 (Food)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] and [Hunger for fat] => Cell 12 (Eat); unknown = 31.
457 Different in file 2 4 0 Emb B MutDupCut 128 0 [03: stim] [Cell 10 (Detritus)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] and [Hunger for fat] => Cell 12 (Eat); unknown = 62.
According to this when Xenia2 feels a hunger for fat she doesn't get the instinct to eat when in the presence of food... rather it is only when she is in the presence of detritus.. which is waste. Detritus can be harmful when eaten by your average norn (that isn't a toxic norn). If Xenia2 is unable to digest detritus (which i've not seen in her genetic anywhere anything like that digestive system of a toxic norn) then she will become sick if she follows her instinct.
These are all of the genetic differences you can expect from Xenia2. It doesn't look like anything particularly shocking but there are some minor interests in here. If you see anything i've interpreted wrong or figured something out that I haven't please let me know. :D And as always, thank you for reading!
Spring Cleaning
The first two bits of information I have for you today are the deaths of a couple of norns. Arethan was the first to die at a very old age of 5 hours and 39 minutes. He lived a full life and was very happy living as a gardener. I made sure to keep him supplied with all of the things he would need to stay happy including toys and other forms of food, so when he died with a smile on his face to last him into the afterlife I felt a sense of happiness too.
Quite a while later the next big thing to happen was the death of Aryon. Aryon was expected to die... though not until he became an elder! I was very surprised to see that he was not an elder when he died and I suspect a form of anorexia to be the cause. Aryon never alerted my attention because he always seemed to be happy hanging out with his brother santa-norns. Rest in peace dude.
Xenia was very happy by herself by the drums but soon felt the need to inform me that she was hungry for fruit again, so as usual I suggested to her to go eat some fruit. Also as usual, she then immediately halted her drumming to do just that like a good little norn. The only problem was, she began walking right instead of left. This was unheard of! I've never seen her do such a thing! Wondering what her attention could be set on that caused her to begin walking dangerously close to the edge of the bridge I panned my camera far right. There, lo and behold across the ocean was some broken coconuts labeled as fruit! Geeze Xenia, I had no idea your eyesight was that good! Xenia and I had some trouble using the boat to get across but eventually we made it together.
After a good meal of fruit I asked how she was doing and she enthusiastically replied how happy she is. You can only imagine the pride that I feel every time I hear a norn say this!
There is a little problem with the doorway that connects the horn of love area with the volcano opening. When Xenia tried to cross that doorway she was unable to. With my help she was able to make it to the other side of the island where she intended to go and gobbled up more coconuts. Not even a stray storm cloud could distract her from coconut happiness.
Big, nasty storming clouds didn't even distract the heavily sleeping Akka, even though some of his brothers to his right were freaking out off camera. The storms passed before Akka woke up, feeling refreshed.
With almost every norn being of old age I expected another death, but I didn't expect it to be Xenia. When the camera snapped me to her I felt sad inside. I had grown very fond of Xenia and proud of her, and of myself. Xenia helped teach me that I am able to communicate successfully with norns, and I am able to rehabilitate and teach norns. Knowing Xenia was invaluable to me. You will not be forgotten little explorer.
I have been talking for some time now about widdling down the tribe to just a few norns for easier tracking. My expectation was that most of the elder males were die before Xenia, and by the time Xenia died I could introduce the new queen with no problem to only a few males. Now that my plans have been foiled by fate I was left with no queen and many males. In this event I chose to warp out some of the old males that had nothing to do but die eventually anyway (as cruel as that may sound). I sent them through the warp rather than kill them with the hopes they would find a place to live out their final days. They all ended up going to LNA when I sent them to "anyone online" (I'm sorry LNA!).
Meet Nyrn's next queen, Xenia2. I know, the name isn't very original. The reason she has the same name was because when she was born I mistakenly named her Xenia because I forgot I already had one! When I finally found out the mistake I made she was already named so I just added 2 at the end. Xenia2 is Xenia's sister but they do not look exactly the same. While they share the same apple norn head, Xenia2 has a santa norn body and chichi norn legs and arms. Xenia2 arrived very eager to continue her life!
As you can see Xenia2 started out her early years in a completely different world, a very old previous one. Being warped suddenly into such a different world must be strange to her. All the norns she once knew are gone and it's time to rule over some new ones!
Comming up is a complete look at Xenia2's genetics to see just what she will be contributing to the gene pool!
Current norn population: 8
Quite a while later the next big thing to happen was the death of Aryon. Aryon was expected to die... though not until he became an elder! I was very surprised to see that he was not an elder when he died and I suspect a form of anorexia to be the cause. Aryon never alerted my attention because he always seemed to be happy hanging out with his brother santa-norns. Rest in peace dude.
Xenia was very happy by herself by the drums but soon felt the need to inform me that she was hungry for fruit again, so as usual I suggested to her to go eat some fruit. Also as usual, she then immediately halted her drumming to do just that like a good little norn. The only problem was, she began walking right instead of left. This was unheard of! I've never seen her do such a thing! Wondering what her attention could be set on that caused her to begin walking dangerously close to the edge of the bridge I panned my camera far right. There, lo and behold across the ocean was some broken coconuts labeled as fruit! Geeze Xenia, I had no idea your eyesight was that good! Xenia and I had some trouble using the boat to get across but eventually we made it together.
After a good meal of fruit I asked how she was doing and she enthusiastically replied how happy she is. You can only imagine the pride that I feel every time I hear a norn say this!
There is a little problem with the doorway that connects the horn of love area with the volcano opening. When Xenia tried to cross that doorway she was unable to. With my help she was able to make it to the other side of the island where she intended to go and gobbled up more coconuts. Not even a stray storm cloud could distract her from coconut happiness.
Big, nasty storming clouds didn't even distract the heavily sleeping Akka, even though some of his brothers to his right were freaking out off camera. The storms passed before Akka woke up, feeling refreshed.
With almost every norn being of old age I expected another death, but I didn't expect it to be Xenia. When the camera snapped me to her I felt sad inside. I had grown very fond of Xenia and proud of her, and of myself. Xenia helped teach me that I am able to communicate successfully with norns, and I am able to rehabilitate and teach norns. Knowing Xenia was invaluable to me. You will not be forgotten little explorer.
I have been talking for some time now about widdling down the tribe to just a few norns for easier tracking. My expectation was that most of the elder males were die before Xenia, and by the time Xenia died I could introduce the new queen with no problem to only a few males. Now that my plans have been foiled by fate I was left with no queen and many males. In this event I chose to warp out some of the old males that had nothing to do but die eventually anyway (as cruel as that may sound). I sent them through the warp rather than kill them with the hopes they would find a place to live out their final days. They all ended up going to LNA when I sent them to "anyone online" (I'm sorry LNA!).
Meet Nyrn's next queen, Xenia2. I know, the name isn't very original. The reason she has the same name was because when she was born I mistakenly named her Xenia because I forgot I already had one! When I finally found out the mistake I made she was already named so I just added 2 at the end. Xenia2 is Xenia's sister but they do not look exactly the same. While they share the same apple norn head, Xenia2 has a santa norn body and chichi norn legs and arms. Xenia2 arrived very eager to continue her life!
As you can see Xenia2 started out her early years in a completely different world, a very old previous one. Being warped suddenly into such a different world must be strange to her. All the norns she once knew are gone and it's time to rule over some new ones!
Comming up is a complete look at Xenia2's genetics to see just what she will be contributing to the gene pool!
Current norn population: 8
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