Wednesday, December 16, 2015

What We Have So Far


     Pictured above are three norns: Apya, the father.. Tiger Eye, the son.. and Banun'zo, the mother. Banun'zo is the resulting progeny of a competition between five Cff norns. Apya is a CFG norn hatched specifically to be added to the gene pool. They have had a son, Tiger Eye.

     What I want to do is explore the overall intelligence of the CFG norns (cff also alright but prefer CFG) down the line. So far the norns have been extremely independent, too much so.  They have been taking care of themselves far more than I expected. In fact, I've never been able to step in to help them with anything, as much as I have wanted to. Every time I try, they take care of themselves! This pleases me and it also frustrated me. It makes the game a little boring, but if it continues several dozen generations down the line then I will have my answer.

     I have to decide (and maybe with input and ideas from you guys I can come up with a solution) how I want to proceed with the breeding. Ideally I would like to have only a mother and father and their children in the world at a time to prevent inbreeding and have a tighter control over who breeds with who. However, this prevents me from being able to observe the social interactions and social culture of the creatures. In order to prevent inbreeding I would have had to export each child when they reach youth, which would leave just the parents to interact only with each other and their babies, ever. Bah.

     So I thought to myself why not just do what I have done in the past and have a single queen among a bunch of males. I could focus on the genetic line on the maternal side. While this might give me results in the end they would be a little loose, meaning I wouldn't be able to control the male's passing of genetics and who the fathers are, leaving room for more genetic mistakes. (Meaning some inferior male's genes will get into the pool) In theory the inferior genes would eventually get bred out since I am selectively breeding on the mothers side.. but it would be slow going for.. indefinitely.

     These are the only two ideas I have at the moment and i'm not pleased with the con's of both of them. I wish I could find a happy medium somewhere in between.. but I haven't come up with one yet. I have to brainstorm more. If anyone has ideas feel free to enlighten me!

Why we can't have a family tree

     Well I just spent the last two hours trying to map out, from the beginning, the family tree of all the previous norns in this blog starting with the very first, Peni. It started out really difficult, and evolved into impossible! Some of it is because I lost my little booklet that listed all of the norns and their children, some of it is because I never blogged all of the daughters when they were born (they were simply exported without mention so I don't know who they all were and when exported later as the queen I never knew who their mothers were), and some of it simply because any program that I found to use to create the family tree never allowed for inbreeding (to put it simply). Sometimes the queen would produce children with her own sons, it happens in Creatures let's face it.
     Because of this I found myself trying to find ways around this.. which ended up with really WEIRD family tree branches, or even duplicates of the same norn! This simply wouldn't do, yet I was still continuing, thinking "I can just explain these anomalies with text to those who are looking at the tree.." But then I ran across the next line of queens being imported and no mother was listed, which is fine.. except the program required me to have her linked to the rest of the family somehow. At first I just thought "I'll link her as Peni's daughter.." But then I thought to myself "no, that would be lying! And to be sure there will be more like her that I'll have to lie about! Eventually half the family tree will be a lie!" and one thing I really don't want to do is lie about who is related to who, because that makes the family tree kind of useless. The whole point of a family tree is to see who is related to who!

     When I created the blog Confessions Of A Shee and began writing in it I never planned to have a family tree so I never kept enough records or data about anything. Unfortunately this means that listing everyone in a family tree is impossible if you want to be accurate. It's just a whole big cluster, which is a shame because I was really looking forward to seeing the completed tree myself.

If anyone wants to follow my new norn tribes feel free to create family trees to follow. I will be doing my best to list all the fathers and mothers of each child (unlike last time) which should make it easier to create a family tree. Sorry if my own lack of family tree tracking has disappointed anyone. To be honest it has disappointed myself because the idea was really fun to me.

But we do have the future to look forward to! Chin up!

Tuesday, December 15, 2015

More Creatures Blogging In The Future Maybe?

     I've been motivated to want to continue this blog about my creatures adventures. I took a long break with Creatures Online to look forward to, but then it stalled and I got frustrated. With the idea that Creatures Online has been put on the back burner and may possibly never come to fruition I have grown a little more interest in creatures again.

     I still have Nyrn and all of the creatures you last read about.. but I want to do it a little differently now that I have Twitch to stream the game on! In this idea I would like to continue with a new genetic experiment, however I have to decide how to form this "documentation".. I don't want to post long posts like this blog is currently made up of, because I want to incorporate my Twitch streams somehow.

     I am going to take some time to brainstorm this as well as how to incorporate the genetics of Orika's relatives (there is a long family line in this blog that I don't want to just forget about!) into this new experiment.

     To be more specific, I am experimenting with, and exploring, the genetics of Cff's and CFG norns. More information will come in the future when I have a better idea of just how I want to do things!

Stay tuned!

Saturday, February 2, 2013

Orika Disappears Into Unknown Lands

Arv's time finally came and he layed to rest for the last time. His passing was very peaceful and had a happy feeling to it, considering he lead a full, long life.
I spent some time with Orika up in the desert before taking some time to pass out some elevines. I then returned to Orika to see how well she'd use them, only to find she wanted nothing to do with them at all. My hopes jumped when I saw her heading toward the "lift"(What they're calssified as) to use it! Only to be let down when she began going up and down in the C2 lift. With my patience tried I plopped her down in the middle of a pair of elevines as you can see here. As the hand picked her up and set her down her attention perked at the sight of something she'd not seen before! She a lot of fun playing with the spring toy!
When the spring toy had worn out it's interest she set her wanderlust sights on the future! ...Namely the boulders in front of her leading over the large waterfall. As the waters sprayed mist on her shiny santa norn coat she boldly but carefully trekked accross the boulder's smooth surfaces, and when finally reaching the furthest most point she could go she turned to face me and proudly marched in place as if to say she's the queen of the world! I worried she might slip off the edge and fall to a very painful result.. but luckily she was much more careful that I had anticipated she could be!
Then to my joy she took interest in the pretty red and green lift in front of her! I smiled as I watched her step inside and manipulate the controls to get it moving, because never before had a norn ridden this thing! I imagined the exitement she must have been feeling as the car gently lead her through the air high above the treetops!..And imagined the path it would tack on it's little wire there accross the waterfall to the other side!.. And would give her a new area to explore... except...
Suddenly it did something completely unexpected! I began to wonder if I had slipped into the Twilight Zone when the car suddenly drifted completely off of it's cable and began as if floating through the air! Orika didn't seem phazed by this and I wonder if she ever knew things were going awry. Orika just continued to gaze with wide eyed wonder at the sights drifting past the window, at the wonderful views, as the car carried her into unknown places. I wonder where it would take her!
To my surprise it stopped just above the first broken glass tube and deposited it there. She landed gracefully, without any injury, but then just stared up in confusion at the car. Either it hadn't carried her as far as she wanted, or she just didn't know why it stopped! I was baffled myself. Why would it stop in mid air where she could not reach it again? Surely this is not a safe place for a norn, they're not supposed to be in this area! Orika continued to stare in disbelief and wouldn't move... I fear even if she did decided to go she wouldn't have a very easy time getting down from this point, so I picked her up and put her back in the cable car, then pressed the button so that it would carry her back up to the bridge area, the way it came.. at least that's what I expected it to do.
Boy was I a sucker for thinking a cable car as broken as that, which had malfunctioned already, would suddenly do what it was expected. Instead of going up, it began to take a zigzag pattern back down toward the forest floor.
It dropped her in the lowest level of the treehouse. There she was safe, and it conveniently dropped her right by a toy and some food, so it wasn't completely a bad journey. Orika happily spent some time there to rest from the long journey, and practiced her musical talents on the horn in front of her. I gave her some local fruits to munch on. I had learned my lesson and decided not to risk putting her back in the cable car and pushing the button again! I began to relax, with her back with the tribe, and watched as her last surviving tribe mates played below.
Orika had other ideas though, and stepped into the car and pressed the button while I wasn't looking. When I noticed that she was on the move I saw her slowly zooming accross the screen and proudly announcing her intentions! I quickly dropped what I was doing (O-Orika! No! No!..Wait! Come back!!) and frantically tried to pick her out of the moving vehicle!
Isn't it always the time when you need to do it the most that your hand shakes too much to get a good click on something! Try as I might to save her I just couldn't get the hand clicked on the moving Orika fast enough! The cart carried her down... down.. down into the ground! (Orika!!!). Orika herself didn't think she needed saving. She kept her sights firmly set on the future and where it might take her with a happy grin on her face! Unfortunately for me.. Orika soon disappeared into the ground... under the ground.. who knows where it took her. All I know is I could no longer click on her and whenever I try to click on her picture in the norn display I get nothin. I don't know if I'll ever see her again.. Where is she?  Will the car carry her forever? Will she die of starvation... or can she even die now?? I may never know.
 With the idea that I may never see Orika again.. I had no other choice but to inject the next queen. Meet Orika's sister and the last daughter of Chiyoe. This is Luna.
After the royal teachings from the learning machine in the norn meso I carried her to the world where she will spend the rest of her life, and hopefully get friendly with the natives. Her first experiences were contently eating the local vegetation, she arrived with a hungry tummy. After filling it with food and fruits she settled down for a rest while looking at her new surroundings. Though.. I can't help but continue to feel worried about Orika..

Current population: 3 plus a lost Orika

Friday, February 1, 2013

Aging Nyrn

I returned to Nyrn for the first time in a long while, spurred on by the memory of my norns. I entered a senior citizen world. Just about every norn save for a couple is ancient or old in age and probably gumming their food by now. It was pleasant to find though, that everybody seemed to be having a pretty good life with very few difficulties. As I visited Aku he turned to me after plucking a mushroom from the ground and held it up to show me as he expressed his feelings. Unfortunately there is no source of starch where he currently is staying and i've never been able to convince him to leave his love of mushrooms to look for one. So there he stays, happily studying and exploring the mushrooms that grow. Thankfully they will keep those norns choosing this area free from dying of starvation. Aku and his friends will just have to suffer for now.
Sweet old Arvs is currently the oldest norn in the tribe right now and not even able to walk very far. He limps back and forth in front of the bee hive, completely content with his current location, with a bright smile on his face all the time so i'm confident to think he's happy. His old man walk keeps him from easily moving around but he doesn't mind, and enjoys the warm sunshine and fresh breezes. As I watched him, contemplating how he'll probably be the first of the old man tribe to leave life, Akka and he snuggled together in the cold winter air for a rest.
To my surprise the first to leave was not Arvs at all, but rather Quirin. "Oh, that's a young age to go at!" I thought to myself as I looked over his page. Aku kept him company in his last minutes so that he wouldn't be alone, and though he only lived for a little over three hours, his life was a full one, all the way to age "old"!
In the desert Orika refuses to return to the tribe. Her passion has always been to strike out on her own where no norn has gone before and explore new lands! She's been successful in doing such up to this point, however, with her age came walking issues (genetic trait i'm sure.). I felt so sad for her and shook my head as I watched her repeatedly and without tiring trying to walk over the mound of sand to get at the peppers in front of her. No matter how hard she moved her legs, though, each step either got her nowhere, or moved her backwards. Twice I had lost my patience and grabbed her hand, pulling her forward so she could gobble up the peppers.. each time I left her to check on the other norns and returned she was stuck back on that hill again though. I don't know what i'll do with her. As long as she's happy! She also happens to be the healthiest norn in the whole tribe.

Two more deaths, one after the other presented itself, and once again neither of them was Arvs. I was both happy and sad to find that, though, because while I'm happy Arvs is living quite a long time! I'm also sad to find these particular norns are dieing so soon.
 Aku will now be picking mushrooms in norn heaven while Anya will be playing with the mushroom seeds there! They'll have all they've ever wanted!

Current norn population: 3 plus Orika.

Friday, October 19, 2012

Goodbye Googly Eye

Far away from the rest of the group and any other norn I left Arvyn to play, little did I know it would eventually lead to his death. I was horrified to find him some time later at the bottom of the ocean. I don't know how he got to the ocean, I didn't expect him to, but I blame myself for not watching him. To the rest of the world he will have just left the group never to be seen again, nobody will know what happened to him. But I do, and it's sad.
Back at the group Arvs is having trouble staying awake. He's conveniently parked by the bee hive where honey is within easy reach, yet I cannot convince him to eat any. I was eagerly urging him to eat the honey pot that now lays beside him in this photo when he fell asleep again. He's got the same problem that comes with many adult norns in my tribe, where they sleep more than they eat, because they don't have the energy to do much else. It's a deadly cycle. I can't help but wonder if it's due to their liver organ giving out causing them to not be able to store energy, and when it dips too low they're thrust into this cycle. There's not much I can do about it.
On the other hand Orika remains the happiest norn in the world! Her days continue to be spent eating the abundance of foods, playing with the near by toys (sometimes with me), exploring and sleeping! What more could a norn want. She doesn't seem concerned about lonliness one bit. The only difference between her and the other norns is that she knows the whole english language and listens to me when I suggest things to her. She's a good little norn.
Orika awoke and decided to see what was on the other side of the bridge. She expertly balanced on the thin bridge boards while the cool winds whipped past her from such a height, and to her surprise she found some of the old nuts I had placed there quite a while ago! She indulged in eating some of them when I asked her to, but her real interest was in observing them! They don't grow anywhere in Nyrn after all, where would they have come from? They're rare delicacies.
Aku has taken hold up by the ettin egg layer, beside the volcano. His passion has been the mushrooms that grow there for his health. Aku can't help but be baffled by the little things for some reason and seems very confused all the time. He often picks a mushroom to dance with before popping it into his mouth, perhaps as some sort of fun ritual.
I caught Orika peeking at me from behind the purple berry bush. I believe in the original C2 the berries this bush provides were poisonous, but careful checking revealed Orika was fine with eating these particular ones, thank god (Because she was popping them in her mouth one after the other like popcorn!). I could only imagine how delicious they must taste right off the bush!








Current norn population: 7